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The Merc

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PostSubject: Deck Builder: Classics   Wed Nov 10, 2010 2:21 pm

I have this series called Arena (X, Y, and Z) and it's about what happens when some kids are sucked into a videogame and have to fight their way out. This would happen to be that same idea but with a twist. The characters are there for you. You only have to customize them. Once you've selected 5 cards for your beginning "Deck", you're pulled into a videogame of Fables, Fairytales, Urban Legends, and Mythology. The best way to win is the beat other plays and acquire their cards to build up your deck (Maximum of 20 cards which means after you hit 20 you have to exchange) In the game, you wander around a vast world meeting several other players. Your employ the powers of these cards, turning into the characters upon calling on them. The first one to off the other by the selected rules wins. Think you can be the first to escape. The game has maybe 5% Plot 45% Action and 50% Free Roam/Form. So pick your first 5 Transformations (you can have the same as others though it isn't advised)


Alice in Wonder Characters:
 


The Wizard of Oz Characters:
 


Fairytales Characters (List is LONG so I didn't put all teh fairytales I knew especially since most are from/in disney movies haha. Seriously, this list would get ridiculous otherwise XD):
 


Horror Characters (Another Scary long list *No pun intended*):
 


Mythology Characters:
 


--Sign-Up--

Player's Actual Name:
Age:
Appearence:
Personality (This changes depending on the form you take):
Player ID (A random 5 digit number):

Deck (Your Starting 5 Transformations):

Transformation 1 Power:
Transformation 1 Weapon:
Transformation 1 Personality:
Skills:

Transformation 2 Power:
Transformation 2 Weapon:
Transformation 2 Personality:
Skills:

Transformation 3 Power:
Transformation 3 Weapon:
Transformation 3 Personality:
Skills:

Transformation 4 Power:
Transformation 4 Weapon:
Transformation 4 Personality
Skills:

Transformation 5 Power:
Transformation 5 Weapon:
Transformation 5 Personality:
Skills:
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The Merc

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PostSubject: Re: Deck Builder: Classics   Wed Nov 10, 2010 2:35 pm

Player's Actual Name: Chris Ryker
Age: 16
Appearence:
Personality (This changes depending on the form you take): Kind of hot headed and a little ill-mannered but has a heart of gold
Player ID (A random 5 digit number): 13795

Deck (Your Starting 5 Transformations): Mad Hatter, Scarecrow, Pied Piper, Jack-o-Lantern, Demigod

Transformation 1 Power: Hat is a portal to another dimension whose physics he controls.
Transformation 1 Weapon: His Hat. It has strings in it he can pull to control his victims by the limbs like a puppet.
Transformation 1 Personality: Utterly Insane
Skills: Very Agile

Transformation 2 Power: No real physical body. Can be torn apart and put himself back together (weak point is his head)
Transformation 2 Weapon: A Scythe
Transformation 2 Personality: Dark and Brooding. Cynical
Skills: Fairly Agile

Transformation 3 Power: Can control sound
Transformation 3 Weapon: The flute that can control weak minds
Transformation 3 Personality: Cool and laid back
Skills: Hand-to-hand combat skills

Transformation 4 Power: Breathes and is immune to fire
Transformation 4 Weapon: His pumpkin head can be removed and used as a bomb then another magically appears
Transformation 4 Personality: Mischievous
Skills: Quick Thinker

Transformation 5 Power: Super Strength
Transformation 5 Weapon: A Sword
Transformation 5 Personality: Brave and heroic
Skills: Overall combat skills
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Ryue
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PostSubject: Re: Deck Builder: Classics   Thu Nov 11, 2010 10:03 pm

Player's Actual Name: Raye
Age: 19
Appearance: Tall dark haired girl with gray eyes and fare skin. Usually wears loose earthen toned cloths.
Personality (This changes depending on the form you take): Calm, honest, rebellious of authority, slightly twisted sense of humor, brave.
Player ID (A random 5 digit number): 93845

Deck (Your Starting 5 Transformations): Cheshire, Tin-Man, The Mice (Cinderella), Wolf-Man/Werewolf, Dragon.

Transformation 1 Power: Invisibility
Transformation 1 Weapon: Steel clawed gauntlets.
Transformation 1 Personality: Level headed and calculating.
Skills: Stealth and agility

Transformation 2 Power: His body is basically armor. Only weakness is joints.
Transformation 2 Weapon: He can run electricity throughout his entire body.
Transformation 2 Personality: Cold, he doesn't play games.
Skills: Practically a juggernaut, sometimes HE can't even stop himself.

Transformation 3 Power: They can "see" their opponent's biggest fears, then turn into it.
Transformation 3 Weapon: Very small little swords, well not in comparison to their bodies at least.
Transformation 3 Personality: Mischievous, twisted.
Skills: Avoiding attacks.

Transformation 4 Power: Immune to mind altering affects.
Transformation 4 Weapon: Large mace
Transformation 4 Personality: Defiant and rude.
Skills: Strength

Transformation 5 Power: Poison breath. Makes people...trippy. >w<
Transformation 5 Weapon: Electric breath to ignite the poison gas when his games are done.
Transformation 5 Personality: Curious, impish, calculating.
Skills: Intelligence
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The Merc

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PostSubject: Re: Deck Builder: Classics   Thu Nov 11, 2010 10:07 pm

Haha you got the dragon breath thing from How to Train your Dragon XD
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Ryue
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PostSubject: Re: Deck Builder: Classics   Thu Nov 11, 2010 10:19 pm


I wasn't aware that those dragons made their victims high first. >w<
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The Merc

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PostSubject: Re: Deck Builder: Classics   Thu Nov 11, 2010 10:22 pm

Well the big guy got kinda dizzy at first XD
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The Merc

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PostSubject: Re: Deck Builder: Classics   Thu Nov 11, 2010 10:38 pm

The fun thng is, this is one of those RP's that can start with few people and more can join over time so I can start it in a little bit, if you like.
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Ryue
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PostSubject: Re: Deck Builder: Classics   Thu Nov 11, 2010 10:49 pm


Never noticed.

And cool, starting is always good. >w<
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The Merc

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PostSubject: Re: Deck Builder: Classics   Thu Nov 11, 2010 11:03 pm

XD

Okay a question first. Do you RP->

"In story format?" He asked with a question mark over his head.

Merc: Or in Script format.

I'm really used to script because of the last Few sites I've been on but it doesn't really matter to me.
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Ryue
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PostSubject: Re: Deck Builder: Classics   Sat Nov 13, 2010 7:50 am


The first version. How does the second version even work?
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Fantaldark
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PostSubject: Re: Deck Builder: Classics   Sat Nov 13, 2010 8:34 am

Hey Merc, definitely looking to join this, though I had a question; could you customize character appearances?

For instance, set up a thematic deck with, say, 'the living dead' as the theme, where all of the transformations look as if that character was killed and then raised as a zombie or something. Dragon becomes Dracolich, Alice looks like a stiched up rag doll, Dracula... doesn't ultimately change. >>

Or set up a flame deck, with, say, a burning Scarecrow, or a flame pixie. Or a water/ice deck, with Frosty the Snowman, a Frozen Frankenstein or something. Effectively tying the deck together with a sole theme, that may or may not extend to cards you may pick up or lose along the way.
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The Merc

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PostSubject: Re: Deck Builder: Classics   Sat Nov 13, 2010 9:12 am

@Fant: You that actually becomes a feature in the game. I'mm mention it near the beginning, actually.

@Ryue: See Below.

Script Format-

Mary: Hi Jo, what's up? (picks up an apple from her basket and takes a nibble)

Jo: I was just practicing. (thinks/mutters) Wasn't it obvious? (Takes up her bow and aims then shoots the apple from Mary's hand)

The two suddenly realize they're late and run off toward the school building.

When speaking OOC still use (()) and Yes, Jo is a girl name...without the E anyway.

So basically collective actions or vivid scene are bold. Thoughts or Mutters are Italics and everything else is...obvious. Individual character actions are in () within their lines.
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Ryue
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PostSubject: Re: Deck Builder: Classics   Sat Nov 13, 2010 9:24 am

Hmm, interesting. For a standard rp I'd say going with story format would be best, but for a card game rp, maybe script format WOULD work better. Plus it'd be an interesting change. What you think Fant?
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The Merc

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PostSubject: Re: Deck Builder: Classics   Sat Nov 13, 2010 9:30 am

XD with me it's the exact opposite. On the site I innitially came from, Script was the standard and regular was once every blue moon. But we actually let people do any format they wanted because it made things easier haha.
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Ryue
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PostSubject: Re: Deck Builder: Classics   Sat Nov 13, 2010 10:08 am


It's the same here in one sense. People are aloud to use any format they'd like for...pretty much everything. The only thing that has rules is the content and inappropriate things and such like that.
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The Merc

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PostSubject: Re: Deck Builder: Classics   Sat Nov 13, 2010 10:11 am

Yep yep yep so, in other words, it really doesn't matter and I can start soon XD
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Ryue
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PostSubject: Re: Deck Builder: Classics   Sat Nov 13, 2010 10:18 am


>w< Yes, yes you can. >w<
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The Merc

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PostSubject: Re: Deck Builder: Classics   Sat Nov 13, 2010 10:27 am

((Then now it begins)) - Open Roleplay. You may join late after it begins. Roleplay begins with everyone getting the game and that first 5 card booster pack to go with it.


Chris: (runs to his house with a plastic bag in hand. He goes to his room and locks the door behind him, pulling out a videogame) I know what I'm doing this weekend. Hehehe. (puts the game into the console then opens the cards)
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Ryue
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PostSubject: Re: Deck Builder: Classics   Sat Nov 13, 2010 10:35 am


Raye: ( Sits in the middle of her bed with her five crisp new cards spread in front of her. She admires the artwork of each periodically between reading the back of the game that came with it. How exactly cards corresponded with a game she was unsure, but she was sure it would all be explained somewhere either on the back of the case or in the handbook that came with it. )
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The Merc

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PostSubject: Re: Deck Builder: Classics   Sat Nov 13, 2010 10:39 am

Chris: (Waits patient for the game to load. In doing so, he carefully examines the cards. The golden bar codes on the back shine in the lighting of the room) Gold bar Codes...Ooookaaaay...

Suddenly the game turns on and music blasts from the televsion, nearly giving Chris a heart attack.

Chris: Gah! (turns down the volume, nearly dropping the remote and all of the cards in his panic)
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PostSubject: Re: Deck Builder: Classics   Sat Nov 13, 2010 10:51 am


Raye: ( Alright, this looked like a pretty interesting game. She was satisfied with her understanding of it so far, and though it didn't tell her everything she was sure once the game started things would become clear soon enough. She slipped the game in and watched the load screen, ordering her cards neatly beside her as she waited. )
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The Merc

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PostSubject: Re: Deck Builder: Classics   Sat Nov 13, 2010 10:56 am

The opening screen of the game is blue and uneventful. Some white text makes its way across the screen, which Chris impatiently skips. Then, in big bold letters, it says "SWIPE BAR-CODES IN CARD SLOT OF CONSOLE". Chris blinks cluelessly and searches the new console for a card slot.
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Ryue
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PostSubject: Re: Deck Builder: Classics   Mon Nov 15, 2010 4:35 am


Raye: (When her screen came to the same point she was equally baffled, and actually lifted the game in search of whatever it was they were talking about.)
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The Merc

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PostSubject: Re: Deck Builder: Classics   Mon Nov 15, 2010 1:10 pm

Chris: Where is it?! (in his haste, accidentally swiping the cards along the black strip on the console.) Oh...Okay then, let's play!

The screen changes into a swirling image and reads. "Enjoy Your Game" then Chris is suddenly sucked in.
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PostSubject: Re: Deck Builder: Classics   Mon Nov 15, 2010 9:42 pm


Raye: ( After several moments of inspecting the console uselessly she eventually finds herself leaned against the bed again with her nose buried in the handbook. Maybe she just had the wrong gaming system. That was quickly dismissed when the diagram near the back showed the familiar design of the console in front of her. It was in this that she saw the card slot labeled. ) How odd... ( She leans forward and swipes the card, then watches as the screen changes, and then...something odd happens. )
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The Merc

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PostSubject: Re: Deck Builder: Classics   Mon Nov 15, 2010 9:57 pm

Chris awakens in the middle of a lush forested area, a girl having somehow wound up unconscious near him.

Chris: Ugh...What was that? Where am I? (sees Raye) Hey, you, you okay?
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PostSubject: Re: Deck Builder: Classics   Tue Nov 16, 2010 12:58 am


A change in the lighting was the first sign that something had changed, but it wasn't until she got to her knees that she opened her eyes and saw the grass between her fingers.


Ray: What the...( Chris's voice draws her attention around and she only grows more confused.) Am I okay? Who ARE you?
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The Merc

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PostSubject: Re: Deck Builder: Classics   Tue Nov 16, 2010 1:22 am

Chris: ME? Who are YOU?! Where is this?!
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PostSubject: Re: Deck Builder: Classics   Tue Nov 16, 2010 10:26 am

Raye: Where is...I'm in the dirt just as much as you, does it LOOK like I have any clue what's going on? ( Realizing the pointlessness of this she stands and turns her attention to actually taking a look around herself. )
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The Merc

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PostSubject: Re: Deck Builder: Classics   Tue Nov 16, 2010 2:09 pm

Suddenly the cards appear before them along with a strange futuristic hovering machines.

Probe: Welcome to DBC. Are the two of you a team?

Chris: What?
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PostSubject: Re: Deck Builder: Classics   Tue Nov 16, 2010 2:57 pm


Raye: Did that thing just talk?...( She kept her distance though she noticed her cards return to her. )
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The Merc

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PostSubject: Re: Deck Builder: Classics   Tue Nov 16, 2010 3:14 pm

Chris: Where the cards come from?

Probe: ARE YOU A TEAM?

Chris: Gh- Uh...we just kinda met eachother 30 seconds ago.

Prode: Invalid answer. Assuming yes. (scans both teens then turns and starts to hover away) Follow.
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PostSubject: Re: Deck Builder: Classics   Tue Nov 16, 2010 4:10 pm


Raye: Where? ( she hesitates, but for fear of the thing dissapearing and leaving her back in the middle of no where with this boy who knew as much as her, she slowly began to follow it. )
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